Wednesday, March 19, 2008

Cyberwellness - Case Study of Samuel

Behaviours and symptoms to 'game addiction' were distinctive in Samuel's behaviours.Basically, he was living in virtual reality. He looked forward to his game to the extend that he ate dinner in a rush, gave excuses to his absent-mindedness, claimed he was sick, ignored his mother when questioned and hurried to the game store immediately after school.

Some of us felt that his father could have set the ground rules first before rewarding him with the game and teach him the discipline of having control over the game. Now, it seemed as though the game has taken control over Samuel.

Contributed by: Khatijah, Magdalene, Gek Hiang, Hayati, Chang Hui Min & Ting Yang

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